Resume |
|
S U M M A R Y
Professional 3D artist with over 10 years of experience in 3d modeling, texturing, animation, development and design on many published titles. I’m an independent, self motivated person with a mind that’s eager to learn and ready to be a part of any team.
P R O F E S S I O N A L E X P E R I E N C E
Artist/ Animator Nov. 2013 - Present
eV Interactive LLC., Palatine, IL
● Collaborate on many published titles of various types
● Use Substance Painterto enhance textures of low poly models
● Testing game-play
● Translating game text from English to Spanish
● Voice acted as a placeholder voice during development
Contract Artist/ Animator Mar. 2012 - Present
Ninja Playground, Lake In The Hills, IL
S K I L L S
Adobe:
Adobe Photoshop / Adobe Illustrator/ Adobe After Effects /
3D Programs:
Autodesk 3Ds Max / ZBrush / Substance Painter/ 3D Coat / nDo / Blender
Other Programs:
Unity 3D / Tortoise SVN / Audacity
P U B L I S H E D G A M E S
Air Combat Pilot
2018 - iOs & Android
Robot Arena 3
2017 - PC
Go Hunting Archery
2014 - Android
Gurumin 3D:
A Monstrous Adventure
2016 - Nintendo 3Ds
The Hand of Panda
2016 - Nintendo 3Ds
E D U C A T I O N
Bachelor of Fine Arts
Media Arts & Animation
The Illinois Institute of Art - Schaumburg, IL
2012
Professional 3D artist with over 10 years of experience in 3d modeling, texturing, animation, development and design on many published titles. I’m an independent, self motivated person with a mind that’s eager to learn and ready to be a part of any team.
P R O F E S S I O N A L E X P E R I E N C E
Artist/ Animator Nov. 2013 - Present
eV Interactive LLC., Palatine, IL
● Collaborate on many published titles of various types
- ○ Manage various projects through from start to finish
○ Work closely with team of programmers to solve gameplay issues that may arise during development
○ Collaborate and worked closely with other artists
○ Contribute to level design, Hud design, and animation
○ Motivated on all levels of game development
- ○ Maintained a low poly count while optimizing texturing and unwrapping techniques to show high quality textures
- ○ Whether using the 3Ds Max biped, 3Ds Max CAT rigs, or creating custom rigs myself
- ○ Attached and skinned various animals and humanoid characters
- ○ Study movements, used reference or acted out animations
- ○ Able to create looping or single animations
- ○ Time movements of animations
- ○ Clean up animations
● Use Substance Painterto enhance textures of low poly models
● Testing game-play
● Translating game text from English to Spanish
● Voice acted as a placeholder voice during development
Contract Artist/ Animator Mar. 2012 - Present
Ninja Playground, Lake In The Hills, IL
- ● Modeling specific items that need to be incorporated
- ● Rig models professionally for easy use
- ● Animate characters that need to be animated
- ● Clean up models and animations to the desired need of the company
- ● Texture models and characters
- ● Created 2D story screens
- ● Part of a successful Kickstarter campaign
S K I L L S
Adobe:
Adobe Photoshop / Adobe Illustrator/ Adobe After Effects /
3D Programs:
Autodesk 3Ds Max / ZBrush / Substance Painter/ 3D Coat / nDo / Blender
Other Programs:
Unity 3D / Tortoise SVN / Audacity
P U B L I S H E D G A M E S
Air Combat Pilot
2018 - iOs & Android
Robot Arena 3
2017 - PC
Go Hunting Archery
2014 - Android
Gurumin 3D:
A Monstrous Adventure
2016 - Nintendo 3Ds
The Hand of Panda
2016 - Nintendo 3Ds
E D U C A T I O N
Bachelor of Fine Arts
Media Arts & Animation
The Illinois Institute of Art - Schaumburg, IL
2012
All images copyright © Yvette Rosales unless otherwise noted. Do not redistribute.